IT-MD118 Weeks • 3 Credit Units • Human-Computer Interaction & UI Systems

Interactive Media Design & HCI Architecture

A comprehensive study of user interface psychology, Donald Norman's affordances and signifiers, visual hierarchy, 8-point spatial grid systems, WCAG 2.1 accessibility compliance, and user-centered design loops.

The Human-Computer Interaction Membrane

In digital product development, technical backend efficiency is useless if end users cannot perceive, understand, or operate the interface. IT-MD1 introduces computer science students to cognitive engineering: studying how the human brain processes visual signifiers, translates intent into physical actions, and evaluates interface feedback loops.

Students learn the mathematics of spatial layout design—why the 8-Point Grid System prevents fractional sub-pixel anti-aliasing blur across modern high-DPI retina screens, how the 60-30-10 color rule preserves visual focal points, and how to verify Level AA contrast ratios (4.5:1 for body copy) under Web Content Accessibility Guidelines.

Syllabus & Core Learning Milestones

Weeks 1 – 3

HCI Cycles & The Interaction Loop

Goal Formulation → Action Execution → System Processing → Output Display → Evaluation Feedback.

Weeks 4 – 6

Affordances, Signifiers, & Natural Mapping

Donald Norman's principles in everyday software: spatial analogies, button elevation, and focus state signifiers.

Weeks 7 – 9

Spatial Layouts & The 8-Point Grid

Preventing fractional sub-pixel blur, modular scales, responsive breakpoints, and typographical vertical rhythm.

Weeks 10 – 12

Color Theory & WCAG 2.1 Accessibility

The 60-30-10 color hierarchy, luminance contrast equations, color blindness simulation, and screen-reader ARIA states.

Weeks 13 – 18

User-Centered Design (UCD) Studio

Empathy mapping, user journey modeling, usability testing with real students, and final clickable design prototype.